The Forever Wheelie |
We all remember how the game worked: finish the race in a certain time to move on to the next race. There were 5 tracks in the game which you could race solo or against the computer racers.
And of course, there was this:
So good! It was very satisfying when you won a race, set a new record, and got to hear this song all at once.
Of course there was the "Design" option as well where you could take pre-set pieces and form them together to make your own track for you and the AI racers to kick up dirt on. In the NES version, there were "save" and "load" options, but those features didn't actually work. You could only save your tracks in the Japanese version of the game using the Famicom Data Recorder peripheral. So if you can get your hands on the Famicom Disk System, a copy of Excitebike for the FDS, and the Data Recorder, you'll have the superior version.
We've all been there, Red. |
It's worth noting that a direct sequel didn't come along until 2000 with the release of Excitebike 64 for the N64 (naturally). That is a whole 15 years of a successful game not getting a sequel. That would NEVER happen today. Well maybe it does..., OK, fine, a couple times, Probably needed more time.
Probably won't end well. |
Excitebike is a classic. Still fun to this day. Instantly recognizable by the music, the sounds, and the look of the riders. One of the first games to let us use our imagination and make our own tracks. I have no problem going back to this game, since I already have such fond memories of playing the hell out of it throughout my life. Also, go buy Trials Fusion.
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