Monday, December 29, 2014

Jeff's Top Ten Games of 2014!

(Triumphant Music)

(Applause)

Thank you, thank you, you are all too kind. Of course that applause is due to the fact that I was able to take 10 games and make a list out of them. 2014 was an up-and-down year and the first full year of a new generation of consoles. While this led to many overhyped games, it also brought us several stand-outs. Here are my top 10 games for the year 2014:

10. Wolfenstein: The New Order


A rebirth of sorts for the franchise, New Order looks amazing (which, no doubt, is the reason for the 50GB install size), plays fast and frantic, has some of the best cutscenes I've ever seen (though there will be another game on this list that did them slightly better), and mixes in a dash of dark humor. Oh, also it came with a code for the new Doom beta. What more do you need? Play it!


9. Titanfall


The first shooter I have ever "Prestiged" in, (Though I'm sure I will in another game on this list), Titanfall did what it set out to do: carve a new niche in the shooter genre. What's more badass than being a giant mech with rockets? Taking down that mech with other rockets! Luckily both of those experiences can be found here. While it may be missing a true single player campaign, that doesn't take away from the unique and addictive experience. As I stated before with this game, the highs are higher in Titanfall than in many other games.

8. Destiny


Probably the most talked about game of the year (both in good and bad terms I'm sure), there is something about Destiny that keeps bringing me back. Sure, the story (or lack thereof) has been a lightning rod for negativity, and that's a big reason why it's not higher on my list, but the game looks gorgeous, the shooting feels nice, the loot system gives you that "carrot-on-a-stick", and it is a lot of fun to group up with your friends and take down a difficult raid. There is plenty of deserved criticism towards this game, but there also is a lot of deserved praise.

7. Mario Kart 8


It would be so easy for Nintendo to just pump out a new Mario Kart every year and make a ton of money, but no, Nintendo finds new ways to make this the premier kart racing game. New characters (even if some are questionable....Pink Gold Peach?) new, gorgeous looking tracks, remakes of old classics, driving on walls, online racing, everything you want in a new Mario Kart. This is the best game in the franchise.


6. Far Cry 4


Take one of the best games of 2012 (Far Cry 3) and make it bigger, make more things explode, make it all look even better, and slap a "4" on it. Of course, that's a baseline summary, but there is just so much to do in 4 and it all looks so good. This may sound a bit clichè, but Far Cry 4 is a hell of a wild ride.


5. Call of Duty: Advanced Warfare


It happened. Call of Duty was able to redefine itself. Many people (myself included) were getting fatigued with the formula, until AW put its spin on it and gave the franchise a second wind. By the way, this is the game I was talking about earlier that I want to "Prestige" in, and also the game that had the best cutscenes of the year (Kevin Spacey, once again, nails it). This is the beginning of a new era for Call of Duty.

4. Super Smash Bros. for Wii U


Is it just me, or did Nintendo have a hell of a year? The best console exclusives appeared on the Wii U and Smash Bros was the best of the year. Superb graphics, plays fast and chaotic, chock full of Nintendo fan service, online play (for better or for worse), and plenty of reasons to gather up your friends. I say this again, best game in the series.

3. Sunset Overdrive


How about a game that doesn't take itself seriously, full of energy drink monsters, crazy weaponry, fast action, fun traversal, and in-your-face humor that hits a lot more than it misses? Well that would be Sunset Overdrive. This is one of those games where you just enjoy playing it, rather than speed-running through the main story. I knew this game was going to be good, but even I was surprised at HOW good.

2. Middle-earth: Shadow of Mordor


What a game! Take the free-running aspect of Assassin's Creed, add the combat system from Batman: Arkham, set it in the world of Lord of the Rings, make it looks damn good and also give it one of the most coolest game mechanics ever in the "Nemesis System", and you have the best Lord of the Rings based game, and one of the best action games ever.

1. South Park: The Stick of Truth


The fact that playing this game is like playing an episode of the show is one thing, but to actually make it fun AND make it a deep and rewarding RPG is a whole other thing. I seriously laughed out loud SEVERAL times playing this game, to the point where I needed to pause the game due to a laughing fit. The game is full of South Park fan service, the combat is fun, the interface is slick, the humor is spot-on, and it all adds up to to my pick as my favorite game of the year.

Monday, December 15, 2014

Game of the Year Awards, Part 2: Best Sports Game, Best Use of Troy Baker, Best Use of Plastic Figures, nominees for GAME OF THE YEAR!

Another post, another slew of awards to hand out, let's get right to it!

Best Sports Game:

Madden NFL 15



Runner Up:

- FIFA 15
- MLB 14: The Show
- NBA 2K15

Best Use of Troy Baker:

Call of Duty: Advance Warfare - Jack Mitchell



(Bonus points for making me think of MST3K whenever anyone said his name)

Runner Up:

- Middle-earth: Shadow of Mordor - Talion
- LEGO Batman 3: Beyond Gotham - Batman/Bruce Wayne/Atom/Terry McGinnis/Hush/Killer Moth/Red Hood/Sinestro/The Trickster/The Music Meister
- Infamous: Second Son - Delsin Rowe

Best Use of Plastic Figures:

Disney Infinity 2.0: Marvel Super Heroes


Runner Up:

- Skylanders: Trap Team
- Nintendo's Amiibo
 -------------------------------------------------------------------------------------------------------------------

 I will be posting a video later today talking about why I chose what I did for both parts 1 and 2.

===============================================================================

And now...... I reveal my nominees for best overall game of 2014! These 16 games (or more if I think of them later) will be narrowed down to a top 10 list which will be unveiled after X-mas. They are (in no particular order):

- Titanfall
- Hearthstone: Heroes of Warcraft
- Plants Vs Zombies: Garden Warfare
- Destiny
- Call of Duty: Advanced Warfare
- Super Smash Bros for Wii U
- Wolfenstein: The New Order
- Dragon Age: Inquisition
- South Park: The Stick of Truth
- The Sims 4
- Sunset Overdrive
- Infamous: Second Son
- Mario Kart 8
- FarCry 4
- Watch_Dogs
- Middle-earth: Shadow of Mordor

Let the madness begin!

Wednesday, December 10, 2014

Game of the Year Awards, Part 1: Best Handheld, Best Re-Do, Most addicting, Most Used App, Biggest Disappointment

As we draw closer and closer to a new year, it's time to look back at the year that was and look at some of the games that made 2014 what it was. It's time to hand out some awards!

Part 1 will encompass 5 awards and for these (and future) awards, the criteria is:

- No Mobile Games (Way too many to even try to put together)

- Released this year (unless specified for some novelty awards)

- No HD Remakes/Collections (Unless it's for the "Best Re-Do" award, obviously)

- I have to have played it. (I don't get free games, so my only limit is my bank account)

Simple enough? Here we go!

Best Handheld Game:

Super Smash Bros for Nintendo 3DS


Runner Up:

- Mario Golf: World Tour
- Kirby: Triple Deluxe
- Professor Layton vs. Phoenix Wright: Ace Attorney

Best Re-Do/Remake/Collection/HD Whatever:

 Grand Theft Auto V - (Xbox One, PS4)


Runner Up:

- Pokèmon Omega Ruby/Alpha Sapphire
- Halo - The Master Chief Collection
- Sleeping Dogs Definitive Edition

Most addicting PC game I played in 2014 (Does not mean it HAD to have came out in 2014)

World of Warcraft


Runner Up:

 - The Sims 4
- Smite
- Hearthstone: Heroes of Warcraft

Most used app in 2014 (Again, not necessarily released in 2014)


Wake up Club (Vita)


Runner Up:

None really, just wanted to give some love to the Vita and to Wake Up Club since it's a pretty cool app.

Biggest Disappointment:

WWE 2K15


Runner Up:

- RBI Baseball '14 
- Halo - The Master Chief Collection's online functionaltiy
- Destiny's lack of story

-----------------------------------------------------------------------------------------------------------

Keep checking for future awards posts as it all leads up to my Overall Top 10 Games of 2014!

Monday, December 8, 2014

Awesome Video Game Music: "Light the Fire Up in the Night" - Persona Q


With the release of Persona Q: Shadow of the Labyrinth on Nintendo 3DS, two things happened: (1) Nintendo finally got a Persona game and (2) There will be many gamers who get to experience the music of the Persona games for the first time.

That last part is key since the series boasts some of the best music in gaming. That trend continues here with my favorite track from Q: "Light the Fire Up in the Night".

A little set-up: this is the theme that plays during battles and there are 2 different versions of the song, depending on whether you choose to play the game from the Persona 3 side or the Persona 4 side.

While the Persona 3 version features more guitar and has a heavier feel to it, the Persona 4 version has a lighter feel and more of a horn section.

Just have a listen and prepare to be bobbing your head along to it:

The Persona 3 version:



...and the Persona 4 version:




Subtle, but noticeable differences. I lean more towards the P4 version just because I love that game and the characters in it, but both are great songs.

Or, if you don't want to pick sides, don't worry, the YouTube community's got your back with an unofficial mash-up of the two versions:


One word that kept popping up in the comments for that last video: "Eargasm", and I'd have to agree.

The Persona games have a history of awesome music and other games in the series are bound to be featured here, but this may be my favorite song in the entire series. Sure, Persona Q may be more of a "Persona + Etrian Odyssey" mash-up than a proper Persona game, it still carries the name and the lineage of awesome video game music.

Wednesday, December 3, 2014

What I Think Of... Super Smash Bros for Wii U

Nintendo's most anticipated Wii U game was released a few weeks ago, and while the handheld version is an absolute delight (and you can read what I thought of that game HERE), it mainly just made gamers want that full HD Smash experience. I will focus on what sets this apart from the 3DS version.


The look of Wii U vs 3DS

First and foremost, the game looks tremendous. It's the little touches that make it effective, like the reflection of the colors on characters standing next to a bomb going off, the bandages and bruises on Little Mac's face as he gets beat up, etc. Nintendo first-party games are looking better and better with each game and this is no exception.

The Wii U specific stages:

While the 3DS had stages devoted to Tomodachi Life and Pictochat, the Wii U boasts some of the best stages in the series with levels like Wuhu Island and Wrecking Crew. The Wii Fit level is impressive with the reflective mirrors in the background, and Gamer from Game & Wario adds the element of the mom seeing the characters, getting mad, and dealing damage. The stage that give me the most nostalgia would have to be the Duck Hunt level, since it faithfully recreates the game screen and all the sounds, even allowing you to hit the ducks out of the air. It is also the hardest one to unlock since you have to get a KO in "Cruel Smash" which took me SEVERAL tries to get. Here is how I did it though: I used Little Mac (naturally) and was able to build my KO meter up thanks to getting the crap beat out of me, and I was lucky enough to catch an enemy with the KO attack.

The stages aren't all winners though, as Pac-Land may actually be my least favorite in the series. In its normal mode it is a constant fast side scroll (and I don't like those to begin with) and in its "Omega" mode, it's just a mixture of grey and green mess. I understand why you need to have something for Pac-Man in the game, but the 3DS stage that was a Pac-Man level was a lot better than this and I would have rather had an HD version of that.

Goodbye "Smash Run", here's "Smash Tour"

The dungeon crawling/beat-em-up/platformer mode from the 3DS version is replaced by a board game. You choose one of 3 boards, you are delegated a couple fighters, you spin the wheel and travel around the board picking up items, stat boosts, and other fighters. If 2 players bump into eachother, then everyone fights, these fights could be normal smash fights, or have special rules like "Pokèmon items only" or "Galaga boss Smash" and the winner will also receive the fighter the knocked out last. Throughout the game, random events can happen, like Nabbit grabbing items, or a Metroid which steals your stats, or an appearance by Ripley which grants a huge stat bonus to the vanquisher. This goes anywhere from 15 to 25 turns and it all culminates in a final bout. It is NOT a last man/woman standing however, as the winner is judged by how many KO's they get. So you could have 8 fighters against someone with 1 but if they KO 2 of your fighters and you only KO their 1, you lose.

Overall, I like this mode better than Smash Run, and this concept can totally work, but I just don't see me playing this very often. There is a lot of things being presented to you at any given time and it's only local for up to 4 players. An online version of this would have been nice.

Speaking of Online...

Ugh. I tried playing a match last night and it was unplayable. The lag was out of control and I somehow got 2nd and don't really know how. Sure, not every match will be like this, but the general consensus with this and the 3DS version is that the online may work sometimes and be downright brutal other times. Also, still no "invite" option. If I go to "Play with friends" it would be nice to be able to send or receive invites from those friends.

Amiibos for my Amigos...

I ended up buying 2 Amiibos (Amiiba? Amiibi?) just to see what purpose they had. I ended up buying a Link figure and a Villager figure. Let me get this out of the way up front: YOU DO NOT CONTROL THE AMIIBO. You place the Amiibo on the controller, the game sees it, you choose what stat items you want to feed the character, which moves you want to give them, what you want to name them, etc, but when it's time to send them into battle, the AI takes over. You can choose to fight against the Amiibo or with them in a team battle, and through time and usage, they level up towards the 50 cap.

I guess I might be missing something, but what's the point of this? What makes the Skylanders and Disney Infinity characters work is the fact that the character comes to life on the screen and you get to control it, also, if you don't own that figure, you don't see that character in those games. Here with Amiibo, these characters are already in the game and you can play as them, which makes the whole "come to life" thing a little less interesting. One good note though is that they can pick up trophies and equipment that spawn during the match, so you can start a 99 Stock match with your Amiibo, put the game down, play something else, come back and see a bunch of free trophies.

We'll see how the Amiibo system works in other games but I will say I am unimpressed by the system, though the figures look alright and I will be buying a Little Mac one because it's Little Mac.

8-PLAYER SMASH!!!

This may seem ridiculous (and it is) but it is a LOT of fun. Only certain levels can hold the 8 man battle, but it's crazy and chaotic without being TOO crazy and chaotic, and it is a perfect way to play in a party atmosphere.

If you have a controller, you can play Smash

Whether it's the gamepad, a Wiimote, a pro controller, a Gamecube controller, even your 3DS, you can play Smash for Wii U and have an enjoyable time.

Final Results

Super Smash Bros for Wii U is the best Smash game to date and is a perfect companion to the 3DS version. It boasts the best graphics (obviously), some of the best stages in the series, and even more Nintendo fan service that keeps this series as one of the best selling in the Nintendo library. Sure, not everything hits a home run but the core experience is still intact and still an absolute blast to play. The reasons keep piling up why you should own a Wii U, and if this game doesn't swing you towards getting one, I don't know what will. Get this game!

Monday, December 1, 2014

What's Coming Up in December?

We have made it! We got past the minefield of releases in November and have made it to the relative safe haven of December. Not a lot of big releases left in 2014, so hopefully you saw your game on sale for Black Friday (and didn't get tasered for it). So here are the games rounding out 2014:

December 2nd:

Kingdom Hearts HD 2.5 Remix - PS3


The HD collection features Kingdom Hearts II Final Mix, Kingdom Hearts Birth By Sleep Final Mix, and a Theatre Mode version of Kingdom Hearts Re:coded, which will be 3 hours of cinematics. Lots to love here for fans.

The Crew -  PC, PS4, Xbox One, Xbox 360


It's finally coming out! An open-world racer across America, which also claims to take an hour and a half (real time) to go from coast to coast. Sounds impressive, and with the many delays to the game's release, we shall see if this all adds up to a successful title. Internet access required.

December 5th: (December's Nintendo Day)

Captain Toad: Treasure Tracker - Wii U





That minigame thing from Super Mario 3D World is getting a full-blown retail release and it looks freaking adorable!

NES Remix Pack - Wii U
Ultimate NES Remix - 3DS





Basically the same thing for both of Nintendo's platforms. The Wii U version is both NES Remix and NES Remix 2 on retail disc (you can download them both off the Wii U Shop) and the 3DS version is essentially a "Best Of".

December 9th:

Lara Croft and the Temple of Osiris - PC, PS4, Xbox One





A download-only adventure much like Guardian of Light. Features co-op for up to 4 players.

Phoenix Wright: Ace Attorney Trilogy - 3DS





Absolute yes! The original Ace Attorney trilogy (Ace Attorney, Justice for All, and Trials and Tribulations) get a graphical update and get a 3D coat of paint. Plus gives me a reason to yell OBJECTION!

Other Notes

- Great time to be a Telltale fan since Game of Thrones and Tales from the Borderlands get their 1st episodes on a multitude of platforms.

- Final Fantasy XIII-2 comes to PC on December 11th

- Metal Gear Solid V: Ground Zeroes is slated for PC on December 18th

- Currently in 'TBA' territory, we may end up seeing The Elder Scrolls Online for Xbox One and PS4 before the year is up.
-------------------------------------------------------------------------------------------------------------

That's a lot different from last month huh? There are other games slated for December that I didn't mention, including a couple fighting games from BlazBlue and Guilty Gear, as well as an appearance by King of Fighters '98 Ultimate Match Final Edition on PC, but the huge blockbusters are behind us as far as 2014 is concerned and we can start looking forward to all the titles that were pushed into 2015. Until then, enjoy a few more games from 2014.

Thursday, November 20, 2014

Let's Talk About WoW

Last week, the new expansion for World of Warcraft was released, titled Warlords of Draenor, which not only added new dungeons, a new area, and raised the level cap to 100, but also gave the game a graphical upgrade, specifically for the original races, giving them upgraded character models.

I have been playing WoW for years now off and on, and, as you well know, it is my second favorite game of all time behind the original Legend of Zelda. So why is World of Warcraft so good and how can it stay relevant 10 years after its initial launch? That seems like a good discussion topic, so let's talk about WoW shall we?


To be clear: this is not a review of Warlords of Draenor or anything like that. This is just me, on my blog, talking about how I got involved in this game and what it means to me. Also why it is still the gold standard for MMORPGs.

World of Warcraft launched on November 23rd, 2004 here in North America and Australia (yeah, as in we are coming up on the 10th anniversary). I did not have a capable PC at the time, plus everyone I knew who was playing it was getting addicted to it and, much like actual drugs, I just said "No". I managed to avoid the game until January 15th, 2007. I was working at a GameStop at that point and we were having a midnight launch for the first expansion, The Burning Crusade. We had customers coming up dressed in their best cosplay attire and choosing their sides, Horde or Alliance, and we had pins depicting the various classes out for sale. I, up to that point, had not seen a community get behind a game like that.

I was intrigued (I easily succumb to mob mentality), so I asked my store manager about the game, since he played. He was gushing about it, saying how easy it was to pick up and play and how I'd get hooked and love it. So I walked out of my store with a Horde pin, a Warrior pin, and a copy of vanilla World of Warcraft, determined to give it a fair shot and to see what the hype was all about.

After the lengthy installation, (it was 4 discs back then) and the constant patches and updates, I was ready to play. To reiterate, I didn't have a capable PC, so I installed the game to my old laptop since I used that the most. My first character in WoW was an Orc Warrior (don't ask me his name cause I have long since forgotten), and my initial experience was real shitty. Not because of the game, but because of said shitty laptop. It was still playable if I turned down all the settings, but the frame rate was crappy and the game looked like crap to me, again because of the laptop, not the game.


So my first zone I got to interact with was the starting area for the Orcs, Durotar, a wasteland with the same color scheme as the surface of Mars. I was tasked with killing boars, humans, harpys and so on. Then I got to the capital city of Orgrimmar, and was absolutely floored. The city was a metropolis, the music kicked in and added to this epic fantasy setting and I was sold. I now understood why people got so excited about this.

Also worth noting, I had not played an RPG of this scale before, especially on a PC. I was used to controllers and a smaller amount of buttons to hit, now I have a mouse and full keyboard literally at my fingertips. When I was looking at the controls, I had that same look in my eyes that a grandparent gets when they get their first iPhone and are told to "go nuts". I was able to figure things out pretty quickly, however. I just kept it simple: WASD for movement, B for backpack, M for map, and the number keys for my different spells/abilities. I figured Warrior would be a good place to start since I didn't have to worry about mana, and focus more on hitting things in the goddamn face! To this day, it is my preferred class, though I have dabbled with the Mage class and am now really enjoying the Paladin class.

After a while I stopped playing and cancelled my account. Back then, I was making minimum wage and the thought of shilling $15 a month on top of my regular spending and bills was just too much for me. I figured that was it, I thought the game would just sort of die out and we would all move on.

A few months later I got the itch again, the addict looking for his next hit. I signed up again, and this began a really bad habit for me.

Since I had been away from the game for so long, I forgot who my character was and what I was doing. I was in my mid-to-high teens as far as levels went, so I just deleted my character, started anew ("re-rolled" as it were. See? You learned a new term, kids) and went again. This is my bad habit, to this day. I get way into the game, play it for hours a day for over a month, then stop playing for a bit, come back, forget what I was doing, restart, lather, rinse, repeat.


Then the next expansion came: Wrath of the Lich King, I was now on the other side of the midnight launch, having a different job and being an avid WoW player. Level cap was raised, a new land (Northrend) opens up, and I could play as a new class, the awesome sounding Death Knight.

So I kept at it, determined to see a character hit any level cap (I never did get to one, life happens sometimes, you know?). The expansion did bring me back into WoW harder and I knew this game was something special.

Arthas (the aforementioned Lich King) is a really interesting character and that led me to purchase my first World of Warcraft novel: Arthas: Rise of the Lich King, detailing how a young and powerful Paladin could be corrupted and become this all-powerful evil entity. I had officially become a WoW nerd. Side Note: My next WoW novel purchase will be the book about Thrall, the former Horde warchief, since he is also a very interesting character in the lore, and because I am For The Horde.

I was still playing the game off and on at this point but I would never cancel my account, knowing I would always come back. There was just so much to do and so many reasons to explore the world of Azeroth that I knew I had to have it on standby.

Then we got the big expansion, a literal world-shattering expansion: Cataclysm. The world as we knew it was going to change, zones were getting changed/destroyed, and we were introduces to new races: The Goblins and the Worgen. By this point, I am fully invested. I am rolling characters, having my main, my alts, I'm running dungeons, I am reading patch notes and watching preview videos to see what is changing, I am all in.

The new world is just as fun to explore and it was amazing seeing all the little touches and changes each zone went though. Seeing The Barrens split into North and South was a sight to behold and it was like a whole new game.


Also by this point, I was buying the collector's edition of the expansions, which would get me the art books, the soundtracks (I consider WoW to have some of the best music in gaming), behind the scenes DVDs and in game content like mounts and pets.

Next up was Mists of Pandaria and included pet battles, a new land (Pandaria), a new class (Monk), another level cap raise, and a new race (Pandaren) that can actually choose to go either Alliance or Horde. While many people considered the pet battles to be basically adding Pokèmon to WoW, I thought it was a nice touch and now gives me something to do with all these pets I have accumulated over the years.

Now with the new expansion out, Warlords of Draenor, adding all that it added, subscribers are back over 10 million and the game is just as hot now as it has ever been.

But how? How can a game survive 10 years when many other MMOs have either shut down or gone exclusively Free-To-Play?

Because WoW set the bar in 2004 and when other games have come out with new innovations, they have taken what works for them, and implemented it in a better way in WoW. Also, World of Warcraft is easy enough for the newcomer to get into and have a good time while also having enough depth and content to keep the hardcore players coming back.

I have played WAY more MMOs then I care to mention in my life. Whether it's Warhammer Online, Lord of the Rings Online, Wildstar, EVE, Conan, City of Heroes/Villains, DC Universe, Defiance, Matrix Online (ugh), Star Wars: Galaxies, Star Wars: The Old Republic, I could go on, they all are compared to the measuring stick that is World of Warcraft.

Blizzard Entertainment makes fantastic products with amazing production value. If they see something that can be tweaked to make the gaming experience better, they do it. This is their baby and they do the impossible: they keep gamers interested and entertained. If I wrote about all the innovations World of Warcraft has/did, I would be here the rest of my life.

The sky is the limit for the future of WoW, now that characters are getting a graphics update, WoW may have just got a second wind, and that's a big thing for a game this massive. Also, a bit of a milestone for me, I got my Pandarin (Horde) Warrior over level 60 and am doing quests in the Outlands, the land that was introduced in The Burning Crusade, so I am making progress.

Happy 10th Anniversary World of Warcraft and thank you for so many memories, an amazing game, and hopefully to many more years of right clicking.

Also...

Lok'Tar Ogar!
Victory or Death!

Wednesday, November 19, 2014

What I Think Of... WWE 2K15 (Both generation versions)

It's that time again, brothers! The time where everyone's favorite weightlifting, body-slamming, sometimes good-talking (but mostly not), sports entertainers known as pro wrestlers get their time to shine in the video game world with WWE 2K15. This marks the first appearance on the current-gen consoles. I have played A LOT of wrestling games (good chance I have played every wrestling game released in North America with the exception of Rumble Roses) and I have been going through "WWE Fatigue" with the past iterations. The previous games have mostly been fine, but the franchise really needs that Advance Warfare-style kick in the ass and the newer consoles should give it a great place to do that right?.....right?.....ugh.... Here is what I think of BOTH versions of WWE 2K15.




Previous Gen Versions (Xbox 360/PS3)

These versions have been left relatively unchanged from 2K14, with a few little tweaks to the character models and the commentary. 2K15 also marks the first appearance of the NXT brand which is a show I really like and it's really cool to see it implemented here along with some of the higher profile talent such as Adrian Neville and Sami Zayn.

NXT is also the prominent brand in the single player mode "Who Got NXT?" which is set up the same way as the Attitude Era mode was set up from the previous game. You recreate a series of matches in the sort of way it was done in the real WWE, completing objectives along the way. This mode, however, sucks. Much like the Attitude Era style mode sucked before. Why? Some of these objectives are locked...ok...so how am I supposed to strive towards these objectives, when I don't know what the objective even is? Are you trusting me to remember these matches and try to painstakingly recreate it? Even though I am a WWE Network subscriber and pay (say it with me) $9.99 a month, I don't remember all the details to these matches. What's more, you are playing as Sami Zayn against Cesaro and one of the objectives is "Kick out of Cesaro's finisher", that means you have to sit there and let Cesaro beat the crap out of you, let him hit you with his finisher AND hope the planets align and you can get the kick-out mini-game right. As the WWE crowd would say... "BOR-ING, BOR-ING, BOR-ING".

The other mode being touted in the game is the "2K Showcase" which is basically the same thing as "Who Got NXT?" but features a series of matches with Triple H vs Shawn Michaels and John Cena Vs CM Punk. This mode seems useless and I really don't know why it's in here. They want you to play these modes to unlock things like different attires and arenas, but it says something when there is an option to purchase an "Accelerator" for $1.99 and unlock everything in the game, which I have done for the past few games since I really don't want to play these modes. Perhaps the developers know this too, which may be why the option exists.

WWE Universe mode is back and untouched, which is fine since it s fine the way it is, and of course online returns. This basically feels like 2K14 with some MINOR upgrades.

Though I have to get into my biggest problem with the game (this will be a rant so please just bear with me). The main reason as to why I buy this game is to download a bunch of created content off the community server and use WWE Universe to have my own fantasy federation, even going so far as to bring back WCW with Nitro, Thunder, and all the WCW Pay Per Views. 2K14 made me very happy when they upped the created wrestler count from 50 to 100, which carried over to 2K15, which is great and smart, and I was ready to sit there yesterday and fill out my roster, get all my arenas, logos, and enjoy a new year of fantasy wrestling. I then found the dumbest thing to happen in a video game. There is a 24 hour download clock on the community creations screen, I took that to mean the download count for creations would reset so people can see how many downloads they get in a day....ok that makes sense...NO, you can only download 10 things in a 24 hour time period!!!! This is inexcusable! You want a thriving, content-creating community and you limit them to this degree? The first time I saw that notice pop up I actually laughed out loud at how dumb that decision was. Also, for all you who like creating and uploading your content, you are also screwed. Everyone starts at the "Bronze" level, which means you can only upload 5 pieces of content, you level up based on how many people download your content which opens up more slots. I'm guessing this is to keep the servers from catching fire, but 2K14 had unlimited downloads and uploads and was stable (at least in my experience) but these decisions are really good ways to torpedo your community which was already getting enough reasons to be bored with the products they were getting. I hope the backlash to this causes some change but until then, I am going to stick to 2K14.

Bottom line, the PS3/Xbox 360 versions of WWE 2K15 are familiar to series' veterans, but still unremarkable and full of problems.



We all know though that the emphasis was on the new gen versions, so it has to be better right?

Current Gen Versions (PS4/Xbox One)

This is the version I initially purchased. I got the "Hulkamania" PS4 Versions which does have some neat swag: A Vinyl figure of "Hollywood" Hulk Hogan (which would be my preferred version of Hogan), an autographed Hulk Hogan card, and a framed piece of the canvas from Hogan's appearance on RAW in Memphis, TN on March 10th, 2014 (side note: I was in Memphis a few weeks ago, lovely city, amazing food, will travel to again someday).. Enough stuff to make a wrestling nerd a little giddy. Unfortunately, it also comes with a copy of WWE 2K15.

First, yes the game looks a hell of a lot better and the first match I booted up was Bray Wyatt vs. Daniel Bryan and when the Wyatt family came down the ramp, with the lantern and the lights from the crowd, it looked so damn cool. Then Bryan comes out, the crowd goes nuts, fingers up chanting YES! YES! YES! Really felt like I was watching an episode of RAW.

Then the match started and it went to hell. The development team wanted the new version to have a slower pace to it to emulate an actual WWE match. This amounts to your first couple of grapples being a game of rock, paper, scissors, depending on which face button you hit, then transitioning to a "move the right stick until you find the sweet spot and fill up the circle", then another right stick game....just to throw a punch. This is slow, boring, and downright sucks, leaving me to really not want to grapple at all. Once you get past that and actually do wrestling moves, the game flows pretty well and the expressions on the wrestlers faces look really good. Also, I thew together a created wrestler and it looks like he could be a stock wrestler, so graphics on this have taken a turn for the much better.

MyCareer mode is the main point of emphasis with these versions and dare I say, this has potential. You can import a created wrestler already saved or slap together a new one. I already had one created so I used him. Here was my problem, my wrestler came in just fine, his stat rankings were reset (as I figured they would be, no problem there), his ring entrance came over, BUT none of his moves did, so if you already have a created wrestler and spent a long time fine-tuning his moves, you have to do it ALL OVER AGAIN in MyCareer mode since some moves get locked out based on skills. By the way, none of this gets told to you, so you have to figure that out on your own. As stated, potential is there, you start at the WWE Performance Center for a few trial matches against other aspiring talent, guided (or more accurately, yelled at) by Bill DeMott (who I still refer to as Hugh Morris). That's another problem, I'm getting yelled at by DeMott, basically telling me I suck, and then the after match ranking is 4/5 stars, WHAT MORE DO YOU WANT BILL/HUGH?

You do get to add points to your wrestler's attributes and get them to NXT and so on for a 15-year career. Again, this has a lot of potential and hopefully something they can build on, because this is the best thing about WWE 2K15...

...and it's not even close. The 2K Showcase is also here and I still don't understand why, maybe they just needed SOMETHING besides MyCareer.

Remember that whole online download/upload issue? It's here as well, but it's worse, since you CAN NOT create arenas, also the created character limit is.....25. As much as I hate the term "facepalm" I can say I did that when I saw all these limitations. I won't go into a rant, but I will say this: I picked up my PS4 copy at 11PM CST Monday night, and traded it back in by 7PM the next day, I was so bummed by what I had just bought.

Bottom line: The MyCareer mode seems really cool and has lots of potential, but that can not make up the fact that this is the worst game in the WWE series, even going back when it was the Smackdown series. The current gen versions are great looking, however they are hollow, light on content, clunky, and overall just not fun to play.


So, to wrap things up: WWE 2K15 (on any platform) is a bad wrestling game. There are things here that point to better things in the future, but it's all weighed down by clunky controls, lack of content, and bonehead decisions to limit their community. What seemed like a Michaels vs Razor Ladder Match type of video game, we actually got the Roberts vs Martel Blindfold Match....yikes.

Believe me, as a wrestling fan and as a video game aficionado, it was hard to write some of these sentences since I buy these games every year and, as stated earlier, subscribe to the Network, we just want a good wrestling game again.

Wednesday, November 12, 2014

What I Think Of... Halo: The Master Chief Collection

The game that revolutionized a genre and pushed the Xbox to the front of the console market is back....again. Halo: The Master Chief Collection is out and contains the following:

- Halo: Combat Evolved Anniversary
- Halo 2 Anniversary
- Halo 3
- Halo 4
- Halo Nightfall (A live action feature, presumably to add more fuel to the "Make the Halo movie already!" fire
- invite to the Halo 5 Guardians multiplayer beta when released.

That's A LOT of stuff packed on 1 disc for $60.

I assume this collection is for people who may have never played Halo (do they exist?) or the hardcore fans (like me) who want the new Halo 2 and all the multiplayer fun on a single disc. So is this worth getting if you have every Halo game anyway (again, like me) ?

Here is what I think of Halo: The Master Chief Collection.


I will mainly focus on what sets this collection apart from the regular games, again I assume you know what Halo is and have played these games before. If I talked about every game and their stories, this post would be longer than the time it takes to get into a multiplayer match (BAZING!).

Halo: Combat Evolved Anniversary is back and looks as good as ever. The main selling point of the original Anniversary edition was the ability to switch between redone visuals and old visuals, the main switch here in the Xbox One version is that you can do it instantly, whereas the original 360 version, the screen would fade to black first. This is not a small change because the ability to do that makes you actually WANT to go back and forth as opposed to taking you out of the action for a bit.

Halo 2 Anniversary is the part that is being pushed as the big reason to buy this collection, and it's easy to see the development team spent A LOT of time making this look great. The cutscenes look spectacular and even though 2 is regarded as the weakest campaign in the series (it is), it is still a lot of fun to go back and play the remastered version.

Halo 3 and Halo 4 are relatively untouched, though I wouldn't be surprised to see anniversary editions of these when they hit that 10-year mark.


The multiplayer is what keeps coming back to the Halo games and why Halo 2 was being played long after the future games were released. Unfortunately, in it's current state, it's broken.

Let's focus on the positives first though: All the maps from the previous games are in here and it is still just as fun to play them now as they did back when they were new. What is also really cool is the fact that the maps are in the original graphical styles. So if you want to play Hang 'Em High from Halo: CE (arguably the best map in the entire series), the graphics are taken straight out of the original Xbox version, and that is insane to me to be able to play original Halo online. The Halo 2 maps (like my favorite, Midship) are the same way and it is a pure nostalgia trip to see these maps like I did in High School/College. Also, the Halo 2 Anniversary maps are 6 redone Halo 2 maps (including fan favorite, Lockout) with some new mechanics. All the maps have some interactive pieces, like broken glass or falling stalactites that can crush enemies. They also all look incredible.

Now the bad: while all of that sounds great, it's next to impossible to actually play it. The Matchmaking issues have been well documented and 343 is pushing out updates to try and resolve the issue, but even at 11AM on the day of this writing (November 12th, a day after launch), I was still having issues finding a game. I'm not going to slam this part much more, since the rest of the internet is doing it for me, but it's worth mentioning. I was able to get a few matches in and remembered that I may be past my Halo multiplayer prime (I was a beast in High School, but kids these days...man). Also kind of a bummer is the lack of a leveling system that was present in games like Halo 4 and Reach. There IS, however, the Halo 2 ranking system which is cool and all, but is only available on the "Team Halo 2 Anniversary" playlist, with the other lists all say "Ranking coming soon". In this day and age of leveling up "Call of Duty" style, it is kind of a bummer that it was taken out of Halo, though you still can unlock emblems and in-game avatars, though you can't unlock armor pieces like you could before, which is a REAL bummer since I love that kind of thing in ANY game.

While on the subject of playlists, I can say I am a little disappointed in the ones that are currently out. You have your basic team playlists and free-for-all playlists which use a smattering of maps from the different games, you also have game-specific playlists, as well as fan favorite SWAT (still holding out for a Grifball playlist), but I guess I wanted a playlist that was a "Here is everything, go!" which switched up game modes and used every map in the game (over 100).

What's more, launch day for this game broke Xbox Live. Other games were not working, even Call of Duty players were complaining (weird, right?) and I was also experiencing a problem where achievements were not popping even though it clearly showed that I did what I needed to do, I still haven't got the achievement for beating 343 Guilty Spark in Halo: CE Anniversary, even though I ran through it 3 times trying to get it to pop. Needless to say, it's been a rough launch. Though updates are being pushed out.

Alright, enough belly-aching, the point is that if you are a Halo fan, you either (A) already own this or (B) are planning on it after your next paycheck. This is a phenomenal value at $60 and will be even better once the multiplayer gets fixed. This is one of my favorite franchises in video game history and any opportunity I can get to relive in, this time with better graphics, 60 frames per second, and all on one disc, I will absolutely take it and anybody with an Xbox One deserves to have this in their collection. These are some of the best games of all time for a reason.


Monday, November 3, 2014

What's Coming Up in November?

We are getting closer and closer to Christmas, which means more and more big-name releases coming out. So let's get right to it, here is what to expect in the month of giving thanks...

November 3rd/4th:

Call of Duty: Advanced Warfare - (PC, PS3, PS4, XB360, XBONE)


The multiplayer juggernaut known as Call of Duty gets its much-anticipated release and will own people's lives. I will tell you, after playing a handful of matches online and getting a feel for things, I am liking the intensity and all the future tech.

November 11th:

Assassin's Creed Unity - (PC, PS4, XBONE)


French Revolution Assassin? You have my interest. Especially after how good Black Flag was.

Assassin's Creed Rogue - (PS3, XB360)


More AC? Assassin-turned-Templar? Trying to tie together III and Unity? It's going to be a fun-filled day.

Halo: The Master Chief Collection - (XBONE)


OMG! OMG! OMG! OMG! OMG!.....Halo 1, 2, 3, and 4. Every multiplayer map EVER! Halo 5: Guardians beta, Halo: Nightfall....OMG! OMG! OMG!

LEGO Batman 3: Beyond Gotham - (Everything)


Following the events of LB2 and featuring voice acting from people such as Kevin Smith and Conan O'Brien, Beyond Gotham looks to be even more adorable LEGO fun.

November 13th:

World of Warcraft: Warlords of Draenor - (PC, Mac)


Level cap raise, new dungeons, graphical overhaul, and more addictive gameplay for the game that's already considered the most addictive game on the market.

November 18th:

Dragon Age: Inquisition - (PC, PS3, PS4, XB360, XBONE)


Everything about this seems awesome and looks like it could right the wrongs done by a disappointing Dragon Age II.

Far Cry 4 - (PC, PS3, PS4, XB360, XBONE)


Far Cry 3 was one of the best games of 2012, so picture a game going even crazier and looking even better. Hard to believe. All signs point to this game being one of the best this year. You can ride an elephant for crying out loud!

Grand Theft Auto V - (PS4, XBONE)


We finally get the new-gen launch of the most well-known open-world games. What's more is that your progress will transfer over to the newer versions, even CROSS-PLATFORM!! That is ridiculous.

LittleBigPlanet 3 - (PS3, PS4)


Sackboy is back and this time he is on a PS4. People have made unbelievable things in the previous games and I can not wait to see what the improved power and new mechanics will yield. While I am no expert at creating levels, I absolutely love this series. Also, 3 will supports ALL the content from previous games.

WWE 2K15 - (PS4, XBONE)


The new-gen versions hits store shelves and will feature Sting for the first time, so that should open up a created wrestler slot for you.

November 21st: (aka, Nintendo day)

Pokèmon Omega Ruby and Alpha Sapphire - (3DS)


The next games to get remade in the series has got fans super excted, and rightfully so. Especially with how good X and Y are, this looks like just what the fans want/need. Yes I will get this.

Super Smash Bros. for Wii U - (Gamecube.....jk)


I still play the hell out of the 3DS version and the Wii U game has even more content in it, new modes, new levels, new things to make me dust off the Wii U and probably play this until it catches fire. Seriously can not wait for this.

November 25th:

Persona Q: Shadow of the Labyrinth - (3DS)


A dungeon-crawling RPG featuring character from the Persona series, (including Persona 4, which I love). Another game I can't wait to play and will help get my psyched for Persona 5, due out in the States in 2015.

Other quick notes:

- Harvest Moon: The Lost Valley - 3DS - November 4th
- The Wolf Among Us - PS4, XBONE - November 4th
- Escape Dead Island - PS3, XB360, PC - November 18th
- Watch_Dogs - Wii U - November 18th
- Middle-earth: Shadow of Mordor - XB360, PS3 - November 18th

-----------------------------------------------------------------------------------------------------------------------------------------------------------------

Look at all that! Hell, I could hear my bank account screaming for mercy as I was typing this.

As always, these dates can change and other games my find their way into this log-jam of a month. Better save those paychecks and start making those Christmas lists, because many of these games have Game of the Year potential written all over it.