Thursday, December 22, 2016

Jeff's End of 2016 Awards - Part 3

At long last, we have come to the end of 2016 and the year that was in the world of video games! With as much negativity that went on in the world this year, we must stay strong and focus on the positives as much as we can to remind ourselves that good does exist.

To that end, let's talk positives. Here are my Top 10 Games of 2016. First, however, the rules:

1. You won't find any handheld titles here. Yes, there were great games on the 3DS and Vita this year, but I didn't find any up to the caliber of these 10. Plus my time spent with these systems are quite limited anymore.

2. No mobile games here either. Most of the same reasons as for handheld titles, with the added issue of there being so many things on various app stores.

3. MOST IMPORTANTLY: I had to have played it. I am but one man using my own funds to purchase and play these games. The goal/dream is to get a job in the industry so I do have time and the resources to access any game whenever I want, but until then it's on me. So if you think I may have missed a real obvious one, I may not have played it as of this writing.

Enough stalling! From 10 to 1 here are my favorite games of the past 12 months! BEGIN!

10. Hitman


Agent 47 has fallen into the background while other franchises like Tomb Raider and Deus Ex have been getting recent great pushes. That all changed in 2016, but it took a couple risky choices. First of all, calling it simply Hitman, implying a full reboot of the series. Secondly, going the "episodic" route, delivering content on a monthly basis. This means the game had to come out strong so gamers would actually WANT to come back over the lifespan of the game. Luckily it did. The best thing I can say about Hitman is that it strikes a perfect balance between serious stealth action secret agent, and "Well, that's dumb in an awesome way". Add in the "Elusive Targets" and special themed missions, it's no wonder the game is gearing up for "Season 2". There's just something so satisfying about dressing up as a world famous model, strutting your stuff on the runway, then carrying out your mission by chucking a kitchen knife at your target's head.

9. Firewatch


There are so many things that I will take away from my time with Campo Santo's Firewatch, primarily hope. Hope that more games like this can exist. This game was able to combine a colorful and vibrant landscape, with great voice acting, beautiful ambience and smooth controls, and add in that last super important ingredient many games take lightly: an engaging and powerful story. I actually had several moments where I just stopped worrying about what I was doing in the game, took it all in and just thought "Wow". I can not remember the last game that made me feel like that.

8. The Witness


All those things I really liked about Firewatch? Replace "great voice acting" with "mind-bending puzzles" and you have The Witness. Even when you are banging your head against a puzzle, it is just awe-inspiring just to be in this universe. Every puzzle is a unique experience and you get a real sense of accomplishment when you figure out the mechanic. Even when you don't, you are compelled to see it through and figure out what all this is leading to. It's never frustrating, always rewarding and easily one of the best puzzle games I have EVER played.

7. Gears of War 4


The story idea of "Son of original protagonist" can seem a little easy and boring, but Gears 4 pulls it off tremendously as it gives players a great combination of nostalgia and new exciting experiences. It also helps that it's the first in the series on the Xbox One (and Windows 10 with the wonderful "Play Anywhere" feature) and looks gorgeous, especially when it can get to 60 frames per second. Add the usual slew of multiplayer options and nailing the unique feel that makes these games so damn good in the first place, and you have a more-than-worthy entry in a blockbuster franchise.

6. Battlefield 1


Honestly, when I first saw footage of Battlefield 1, I didn't know what to think. Sure, I was glad to see the series go back in time rather than further saturate the market with modern and future shooters, but the bitter taste of Star Wars Battlefront was still present and I was nervous that we would see more of that. Luckily, what we got was a mix of the good design choices from both Battlefront and the mainline Battlefield games on a wonderfully realized backdrop of alternate history WWI. The campaign was told well enough, but this is the most fun I've had in Battlefield multiplayer in quite some time. I'll never forget the feeling of fear I had when I was hiding behind a boulder for cover as explosions surrounded me and watching the bodies of my teammates fly by my head. I mean I chuckled a bit because I'm messed up and that's a fun visual in gaming, but the wonderful graphics, amazing sound design and top-notch control scheme put this game among the best in the genre.

5. Titanfall 2


In wrestling terms, I am a Titanfall "Mark", meaning that I pretty much geek out over anything that says "Titanfall" on it. The first game had such a strong impact on me the likes of which no other shooter had before. Titanfall 2 retains all the fast paced action of the original while adding some fun new toys, my favorite being that grappling hook. I remember getting a melee kill by grabbing an enemy with my hook, pulling him towards me and delivering the fatal kick while Jeff IRL started screaming his head off thanks to a Testosterone and Adrenaline cocktail. There is just a surreal rush you get while playing Titanfall 2 that you don't get anywhere else. Getting rid of the Burn Card mechanic was a great touch but the biggest addition was an actual (and fun) campaign. Is it weird that I am getting a twitch in my hands just from typing about Titanfall? MUST PLAY!

4. Uncharted 4: A Thief's End


Oh nothing much, just another amazing Uncharted game, yawn. This has been the premier series on Sony's platform and you knew it was going big for Nathan Drake's swan song. While there really isn't anything in the way of innovation in gameplay here, Uncharted 4 has the most engaging story in the series coupled with a technical marvel in graphics, sound design, controls and voice work. What it amounts to is a love letter to fans of the franchise which cements the Uncharted series as one of the biggest and best of this generation. This is the best game in the series and that is saying something. Thank you, Naughty Dog.

3. DOOM


I knew this game was something special even before the opening title screen. DOOM comes out of the gate fast and sets the tone with one of the best opening scenes in gaming history, punctuated by slamming your fist into a screen while the guitar starts driving forward, I'm even head banging as I write this just thinking of that part. Everything is just so fluent, whether you are running around the levels shredding enemies with the various weapons, or caving their skulls in with their own feet or feeding them their own hearts, nothing stops the action and it's the ultimate adrenaline rush. There is enough nostalgia here to please fans of the series while also carving its own identity to bring new people into the franchise. The multiplayer, while a little generic, is still a lot of fun and only adds to the experience. DOOM is a blood-soaked guitar-thrashing in-your-face thrill ride the entire way through and I will gladly go on that ride over and over again, cackling all the way. Pure joy.

2. Sid Meier's Civilization VI


On the complete opposite side of the spectrum from DOOM we have Civilization VI. I got into this series with the previous title and it feels like VI took everything that was great about V and somehow made it better. It's a combination of the little things, whether it's combining the Tech Tree and Civics Tree into one menu, opening up the Religion aspect, actively placing districts and Wonders in your city and watching those cities evolve, or simply making it easy to see which Civ is winning. There are enough "under the hood" tweaks here to make a big difference while also keeping the feel of the last game in tact. I have said before that V is one of my favorite games of all time, and VI is even better than that. I have a bad case of "One More Turn-itis" and this game should be filed as a narcotic.

1. Overwatch


It's weird to imagine that Overwatch only came out this year, since it feels like it's been around forever. That's the impact this game already has. Blizzard is the Apple of the video game world because they take a formula that already existed and turned it into something revolutionary. It's a shooter at the core, but it is so much more than that. Every character brings a new experience, each team composition brings a new experience, every match brings something completely new to the table. The characters in Overwatch are quickly becoming some of the most recognizable in gaming while the game itself remains one of the most played games on any streaming service. Constant updates, patches, new characters, themed events and so on just reiterate the fact that Blizzard is all in on this and when they go all in, greatness happens. Even when my team gets "rekt" it's never frustrating because I still had fun playing the game. Overwatch is not only my favorite game of 2016, but it is definitely one of my favorite games of all time.

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There you have it! My favorite games of 2016! See? Some good came from this year.

What do you think? Did I get it right? Did I get it wrong? What were your favorite games this year?

Stay tuned in 2017 as I take the brand even further: Regular Twitch live streams, more YouTube fun, more blogging, more collaborations. 2016 was a good foundation for me and my gaming brand as I work to hopefully get into the industry, and I have a really good feeling about 2017. Happy Holidays to all, hope you get some great games to play!

Jeff's End of 2016 Awards - Part 2

As 2016 comes to an end, I'm sure many people will look back at all the negatives the year gave us, so I will too. Here are three games that, while they are definitely not THE WORST games of the year,  did end up being some of the biggest bummers in the video game year of 2016:

Runner-Up #1: No Man's Sky


It's well documented that this game received a less-than-stellar response upon release. Negative reviews all over the place, people asking (and granted) full refunds, which is a rarity these days, as well as a full-fledged investigation into overpromising and underdelivering. I will say I had this game preordered, played for about 12 - 15 hours on launch day, and pretty much saw everything there was to see. Truth be told, I probably saw all there was to see during the first 6 or so hours and just pressed on as I hoped the game would show me something. The game has since been patched, more content has been added and the investigation has been dropped, but for as much hype and attention this game was getting, plus all the delays in development, more was to be expected at launch.

Runner-Up #2: Street Fighter V


"Wait, but you like this game, Jeff. You said you want to spend more time with it." This is true, Street Fighter V is a good and fun fighting game...NOW. At launch it was an absolute mess. Which is evident from my live stream.  A connection to the server is required to basically do anything in the game, which isn't a new concept, but you think they would have learned from other games that have done it before. In order for this idea to work you need to have servers that aren't melted. What's worse is that when playing a normal mode like Survival, and you're about 5 or 6 rounds in, then the severs crash and erase all your progress. It was basically unplayable at launch. Yes, it's much better now and is a hell of a fighting game now, but it really felt like Street Fighter V needed a little more time in the development oven before being deemed ready.

"Winner": Super Mario Maker for Nintendo 3DS


Yeah, I deem a Mario game to be disappointing. You know what would have been great? Being able to create Mario levels on the go with the 3DS and import them to my Wii U to finish, tweak and import...yeah, can't do that. Well it would be cool if I could search for my friend's levels or a specific level to play whenever I wanted to on my 3DS...yeah, can't do that either. The game will just randomly spin the wheel and give you a handful of levels to choose from, you can always ask for new ones but if you want a specific one, you're screwed. You can save a level to play later, but only AFTER you play it once, so you can't just think something looks cool and save it, you have to take time to play through it to decide if you want to keep it. Just so many strange design choices take something that could have been a supremely meaningful addition to one of the best things Nintendo has EVER DONE, and instead leaves me wondering "What's the point?".


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Alright, there is light at the end of the tunnel. Again, those aren't the worst games, just the ones that left a little bitterness behind. In Part 3, The Main Event. My Top 10 Games of 2016!

Wednesday, December 21, 2016

Jeff's End of 2016 Awards - Part 1

It's good to be back on the blog, been way too long. Well I am here and will be back WAY more frequently.

2016 is (mercifully) coming to an end and while many people would like to forget the year that was, it would be irresponsible of us to not at least acknowledge the wonderful year in video games. Over the next three installments, I will be recognizing the most memorable (for better or worse) games of 2016.

Part 1: Games I Played In 2016 That I Want More Time With In 2017

I am but one man with only so much time and money, so I wasn't able to get quality time with all the games I wanted to this year. Here are five games I put some time into this year that are at the top of my "to-do" list in 2017:

(Keep in mind: the games didn't need to come out in 2016, but I just needed to spend some time with them this year)

1. XCOM 2

I played a live stream's worth of this game earlier this year and besides realizing I suck at these games, I knew I needed to spend some more time to fully grasp all that's going on. I was a huge fan of Enemy Unknown and there is just as much depth here in the sequel. While this game may not have grabbed me immediately like its predecessor, this is still a quality title that I just need to focus more time on.

2. Atlas Reactor

This game is cool. Again, I played a few hours worth of it for a live stream and my interest was definitely grabbed. It's a unique style of game with simultaneous turn-based combat full of depth, visual flair and fun character designs. Plus it's FREE! The community seems to be growing and that's a good sign since this game shows a lot of promise and is something I will be coming back to very soon.

3. EVE Online

Yes, I know this game has been out for a long time, and I have been playing it off and on throughout the years, but two factors have been keeping me from truly getting into it: (A) It takes a considerable amount of time to get all the mechanics down, this is a deep game and (B) It's ANOTHER $15 per month that I just couldn't justify. Well, that second part is now gone since EVE has gone Free-to-Play. This is great, because I did like what I have played over the years, and now the financial burden has been lifted.

4. Street Fighter V

In case this is your first time checking out the blog, I am a fighting game fan. When a numbered Street Fighter game gets released, it's a BIG deal. SFV had a (let's be nice and say) rough launch and that has prevented me from fully getting into Capcom's latest fighter. I did fire this game up recently and bought the Season 1 characters and started getting back into it. The core engine is still top-notch, the game looks great and it still feels like a Street Fighter game. That, coupled with the recent release of Akuma and upcoming Season 2 characters, makes me want to start (hopefully) kicking ass all over again.

5. Axiom Verge

I played about an hour of this during my Extra Life charity stream and that wasn't nearly enough. I am a sucker for "MetroidVania" style games and not only is this a fantastic one of those, it has a striking visual style, a terrific soundtrack and responsive controls. This is definitely a game I can lose hours into if I just sat down and focused, which I plan on doing once the calander flips over.

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There you go! Five games that I spent a little but of time with in this recent 12-month span that caught my attention enough to be on my immediate radar for 2017. In Part 2, I will show three games that ended up being big disappointments in 2016.