Atari was THE name in video games for the longest time when gaming was still in its infancy. The Atari 2600 took the world by storm and showed that arcade games at home were a real possibility. The subsequent Atari 5200 and 7800 and their various home computers made Atari a household name and a gaming juggernaut.
However, today's Monday, so let's get depressed.
Scary for so many reasons. |
The Atari Jaguar was released in late 1993 in New York and San Francisco, and to the rest of the US in early 1994. The whole marketing strategy was "Do The Math"...
Even a 3DO reference huh? This is really starting to get depressing.
Ah, the "Bit-Wars", when all people cared about was having more than the other guy. Did we even know what "bits" were in terms of video game consoles back then? Hell no! We just wanted the most of whatever it was.
Here's the problem though: The Jaguar wasn't actually a 64-bit system.
Follow me here: The Jaguar's CPU and GPU produced a 32-bit signal that went through 64-bit graphics accelerators. Atari claimed that the mere presence of these accelerators was enough to justify their 64 bit console claim.
It's kinda like that episode of Spongebob Squarepants where Spongebob buys those inflatable arms and pumps them up so he looks strong, then when he enters the weightlifting competition and actually tries to be strong, the arms end up exploding. The Jaguar can say it has the power and show it in all the advertisements all it wants, but when put to the test, it just wasn't there.
Also consider this: One year after the Jaguar was released, SEGA released the Saturn and Sony released the original Playstation. So, Atari already had the deck stacked against it. (A) They had been out of the console market for a while before releasing the Jaguar (B) It was the first to go through uncharted territory with the "64-bit" claim (C) It was kinda lying about the "64-bit" thing (D) SEGA had a bigger following and more titles (say what you will about the Saturn) (E) Sony was the ambitious newcomer to the scene after talks of a SNES CD add-on broke down with Nintendo...
Should I go on? OK, how about this abomination?
The Godzilla of controllers |
I never understood the need for this, and especially from Atari. The Colecovision had this , the Intellivision had this, the original Atari 2600 had a joystick and ONE FRICKIN' BUTTON! That was the competition back then. Looking at the Jaguars competition:
SNES: 4 face buttons, start/select, 2 bumpers
Genesis: 3 face buttons (6 on some other models), Start
3DO: Well those kinda got out of hand.
Jaguar: ALL THE BUTTONS!
Maybe this would work well for someone like Andre' the Giant, but not for your key demographic.
Then Atari made the "Pro" version of the controller which added ANOTHER row of buttons labeled 'X' 'Y' and 'Z'. Basically what SEGA did with the Genesis and Saturn controllers.You didn't need that many buttons for the kinds of games the Jaguar was pushing out. When you think of Doom do you think you need 17 different buttons?
Hang on, I gotta find the button that kills you. |
Tempest 2000:
Good game, kick ass soundtrack.
Alien vs Predator:
Could play as a Marine, Alien, or Predator and all were pretty fun. Also, it was actually a suspenseful, scary game, something recent Alien games seem to lack.
Doom:
C'mon, it's Doom. Referred to as "The Big Motherfucker of First Person Shooters", the Jaguar port was well done and still fun to play.
Wolfenstein 3D:
Same goes for the original first person shooter.
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Being ambitious is great and all, but now Atari had a system that developers had a hard time making games for, since this is the first "64-bit" console (we know the truth). This inevitably led to lack of titles for the Jaguar, so interest in the system (if there was any) quickly died out.
As late as 1995, Atari even made infomercials basically begging people to buy their console, which retailed for $249.99.
The Jaguar CD was released in 1995 and was the long-promised CD add on to the Jaguar. Only 11 games were officially released for it, the most "well-known" titles being Primal Rage and Dragon's Lair. Also, it made your Jaguar look like a damn toilet, which was fitting in retrospect.
Not lying, you see it, right? |
Think of this too: one of the peripherals announced for the Jaguar was a VR Headset. Imagine playing Doom in the early equivalent of an Oculus Rift. Or, better yet, I wonder if it would have came out, maybe this wouldn't have.
The Atari Jaguar was an ambitious attempt by the old kings of video games to stay relevant in a world that was passing them by. It was just so ambitious that nobody could do anything with it. Third-party support wasn't there, the titles weren't there, and the interest wasn't there. I don't have to "Do the Math" to know that doesn't equal success.
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